
Vameon
dEmpire of Vampire
RPG Mobile Game
UI/UX
App Design
Art Direction
AI Integrated
2023-2025
dEmpire of Vampire is a modern gothic action RPG built around fast-paced combat, progression systems, and a dark, vampire-inspired universe. I joined Vameon in the early stages of the project as Art Director for the marketing and UI/HUD design of the game, shaping the interface and visual language from the ground up while the game itself was still taking form.
My role focused on defining and building the game’s UI and HUD ecosystem — from core interaction patterns and screen structures to a growing library of components, styles, and visual assets in Figma. The challenge was to create an interface that could carry a strong gothic atmosphere without sacrificing clarity, responsiveness, or scalability for a live, evolving product.
Beyond the core interface, I worked closely with designers, producers, and developers to translate gameplay systems into usable flows, iterate through usability feedback, and prepare UI assets ready for Unity integration. My involvement extended into feature ideation, UX improvements, animated demos, and visual direction for both in-game elements and marketing material, allowing the UI to remain tightly connected to the game’s world and mechanics.
Visuals shown are AI-assisted reinterpretations created for art direction and UI exploration, not final in-game assets




Gameplay HUD
Real-time interface for combat, abilities, and player status




Clan Selection
Clan and faction selection screens






Character Customisation
Visual customisation and appearance options




Character Profile
Character overview, stats, and progression details



Character Equipment
Equipment selection and customisation



Leaderboards
Tournament ranks and perks



Shop
In-game store, items, and currency screens





Progression Map
Location map and story progression




Design System
Production UI system & foundations

Visual Foundations

Core UI Components

Feature Modules

Visual Assets

Final State
By the end of production, dEmpire of Vampire had a fully defined UI and HUD structure spanning core screens, gameplay flows, and feature-specific modules.
The work consolidated visual foundations, reusable components, and systemised patterns into a single interface language that supported both active development and ongoing iteration.

© 2006–2026 Loris Stavrinides
Client and third-party work © respective copyright holders