About
Creative/Art Director
UI/UX & Visual Experience Design
Designing visual experiences at the intersection
of craft, structure, and storytelling
20+ years
/ across games, fintech, entertainment,
and digital products
How I work
Creative Direction + Hands-on Craft
I move between creative and art direction, visual strategy, and detailed execution.
Ideas are shaped from the top down: concept, tone, brand intent, experience, and structure. Then they are tested and refined hands-on, so the direction survives real-world constraints, production, and implementation.
Visual Experience Design
UI, for me, is a visual experience, not just interface layout.
Composition, rhythm, motion, hierarchy, interaction, and usability work together to guide attention, shape flow, and create experiences that feel both memorable and usable across websites, products, and game interfaces.
Design Systems & UX Architecture
Structure matters, even when it sits quietly beneath the surface.
My work uses systems thinking to create consistency, scalability, and long-term coherence across interfaces, products, websites, and digital ecosystems, without letting frameworks or rules flatten the creative idea.
AI as a Creative Amplifier
AI is part of my creative workflow, not a replacement for judgment.
It supports exploration, accelerates iteration, expands visual range, and helps stress-test logic, methodology, and direction, always in service of intent, authorship, and creative control.
Disciplines
Creative & Art Direction
UI/UX & Visual Experience Design
Web & Digital Experiences
Game UI / HUD
Design Systems & UX Architecture
Brands & Clients
Entertainment & Games
Disney
Warner Bros.
Sony
Nintendo
Playstation
EA
Wargaming
Fintech & Trading
easyMarkets
FXPro
Dealsize.ai
Saxo Bank
Brands & Agencies
Adobe
Microsoft
Ferrari
Cadbury
TEDx
Eurobank
Bank of Cyprus
Further client references available on request
Awards & Recognition
Awwwards
(Honours)
CSS Design Awards
x14
Promax UK Motion Award
Adobe Featured
x4
CY Marketing Awards
x6
Further international features available
Beyond the work
Beyond my work, I’m deeply drawn to storytelling and worldbuilding — especially in games, film, and comics where imagination, atmosphere, emotion, and narrative shape how experiences are felt, not just seen.
Outside of professional projects, this takes the form of fantasy art and long-form writing, where I develop a personal fantasy world and stories through an ongoing dark-fantasy novel series with the intention to publish.
Interested?
I’m always open to meaningful collaborations — whether that’s shaping a product vision, defining a visual direction, or supporting teams through complex design challenges.
If my approach resonates, feel free to get in touch.
© 2006–2026 Loris Stavrinides
Client and third-party work © respective copyright holders