About

Creative/Art Director

UI/UX & Design Systems Lead

Designing visual experiences at the intersection
of craft, structure, and storytelling

20+ years
/ across games, fintech, entertainment,
and digital products

How I work

Visual Experience Design

UI, for me, is a visual experience — not just interface layout.
Composition, rhythm, motion, and hierarchy work together to guide attention, shape flow and engagement, and create experiences that are both memorable and usable.

Design Systems & Structure

Structure matters — even when it’s invisible.
My work is grounded in systems thinking to ensure consistency, scalability, and long-term coherence across products, without letting frameworks or rules dictate creative direction.

Direction + Hands-on Craft

I move fluidly between creative & art direction and detailed execution.
Ideas are shaped, tested, and refined hands-on, while my direction ensures the vision survives real-world technical constraints and implementation.

AI as a Creative Amplifier

AI is part of my creative toolset and workflow.
It supports exploration, accelerates iteration, expands visual range, and helps validate logic and methodology — always in service of intent, authorship, and creative control.

Disciplines

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Creative & Art Direction

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UI/UX & Product Design

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Design Systems & UX Architecture

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Interaction Design & Prototyping

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Visual Experience & Storytelling

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Game UI / HUD Design

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Motion & Interaction Design

Brands & Clients

Entertainment & Games

Disney

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Warner Bros.

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Sony

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Nintendo

Playstation

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EA

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Wargaming

Fintech & Trading

easyMarkets

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FXPro

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Dealsize.ai

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Saxo Bank

Brands & Agencies

Adobe

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Microsoft

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Ferrari

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Cadbury

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TEDx

Eurobank

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Bank of Cyprus

Further client references available on request

Awards & Recognition

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Awwwards

(Honours)

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CSS Design Awards

x14

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Promax UK Motion Award

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Adobe Featured

x4

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CY Marketing Awards

x6

Further international features available

Beyond the work

Beyond my work, I’m deeply drawn to storytelling and worldbuilding — especially in games, film, and comics where imagination, atmosphere, emotion, and narrative shape how experiences are felt, not just seen.

Outside of professional projects, this takes the form of fantasy art and long-form writing, where I develop a personal fantasy world and stories through an ongoing dark-fantasy novel series with the intention to publish.

Interested?

I’m always open to meaningful collaborations — whether that’s shaping a product vision, defining a visual direction, or supporting teams through complex design challenges.

If my approach resonates, feel free to get in touch.

© 2006–2026 Loris Stavrinides
Client and third-party work © respective copyright holders

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