About

Creative/Art Director

UI/UX & Visual Experience Design

Designing visual experiences at the intersection
of craft, structure, and storytelling

20+ years
/ across games, fintech, entertainment,
and digital products

How I work

Creative Direction + Hands-on Craft

I move between creative and art direction, visual strategy, and detailed execution.

Ideas are shaped from the top down: concept, tone, brand intent, experience, and structure. Then they are tested and refined hands-on, so the direction survives real-world constraints, production, and implementation.

Visual Experience Design

UI, for me, is a visual experience, not just interface layout.

Composition, rhythm, motion, hierarchy, interaction, and usability work together to guide attention, shape flow, and create experiences that feel both memorable and usable across websites, products, and game interfaces.

Design Systems & UX Architecture

Structure matters, even when it sits quietly beneath the surface.

My work uses systems thinking to create consistency, scalability, and long-term coherence across interfaces, products, websites, and digital ecosystems, without letting frameworks or rules flatten the creative idea.

AI as a Creative Amplifier

AI is part of my creative workflow, not a replacement for judgment.

It supports exploration, accelerates iteration, expands visual range, and helps stress-test logic, methodology, and direction, always in service of intent, authorship, and creative control.

Disciplines

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Creative & Art Direction

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UI/UX & Visual Experience Design

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Web & Digital Experiences

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Game UI / HUD

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Design Systems & UX Architecture

Brands & Clients

Entertainment & Games

Disney

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Warner Bros.

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Sony

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Nintendo

Playstation

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EA

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Wargaming

Fintech & Trading

easyMarkets

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FXPro

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Dealsize.ai

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Saxo Bank

Brands & Agencies

Adobe

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Microsoft

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Ferrari

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Cadbury

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TEDx

Eurobank

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Bank of Cyprus

Further client references available on request

Awards & Recognition

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Awwwards

(Honours)

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CSS Design Awards

x14

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Promax UK Motion Award

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Adobe Featured

x4

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CY Marketing Awards

x6

Further international features available

Beyond the work

Beyond my work, I’m deeply drawn to storytelling and worldbuilding — especially in games, film, and comics where imagination, atmosphere, emotion, and narrative shape how experiences are felt, not just seen.

Outside of professional projects, this takes the form of fantasy art and long-form writing, where I develop a personal fantasy world and stories through an ongoing dark-fantasy novel series with the intention to publish.

Interested?

I’m always open to meaningful collaborations — whether that’s shaping a product vision, defining a visual direction, or supporting teams through complex design challenges.

If my approach resonates, feel free to get in touch.

© 2006–2026 Loris Stavrinides
Client and third-party work © respective copyright holders

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