"People... like to invent monsters and monstrosities. Then they seem less monstrous themselves."

Geralt of Rivia

Web Experience

Part One

The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt is a richly crafted fantasy world defined by deep storytelling, memorable characters, and a strong visual identity. This non-commercial concept explores an alternative vision for an official web experience of the game, translating its atmosphere and narrative depth into a cinematic, experience-led interface. Designed as a full-screen, immersive journey, the concept prioritises a simplified UI, rich media, and interactive elements to deliver high-definition video, imagery, and content in a way that draws users into the world of The Witcher, rethinking structure, flow, and presentation beyond a conventional promotional website.

One of my most favourite video games ever made, The Witcher 3: Wild Hunt is an epic world full of adventures and colourful characters that had me immersed and inspired for countless hours back when was released. This state of the art game made by CD Projekt RED has been a creative escape from my daily routine and so I took upon my own adventure of crafting a series of concept designs and animations of how I would have envisioned an engaging web experience of the game.

Keeping a simplified user interface in a full screen mode, the web experience is based on delivering high definition videos, images, rich content and interactive elements engaging users into an online journey into the world of The Witcher.

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Part I

Part Two

Experience

Interactive Web Experience

The Experience

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Icon Design

Icon Design

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Part II

Part Three

Navigation

Part III

Characters

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Part IV

Bestiary

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Part V

Regions & World Map

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Part VI

Pages

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Part VII

UI Style Guide

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© 2006–2026 Loris Stavrinides
Client and third-party work © respective copyright holders

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