"People... like to invent monsters and monstrosities. Then they seem less monstrous themselves."

Geralt of Rivia

Web Experience

Part One

The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt is a richly crafted fantasy world defined by deep storytelling, memorable characters, and a strong visual identity. This non-commercial concept explores an alternative vision for an official web experience of the game, translating its atmosphere and narrative depth into a cinematic, experience-led interface. Designed as a full-screen, immersive journey, the concept prioritises a simplified UI, rich media, and interactive elements to deliver high-definition video, imagery, and content in a way that draws users into the world of The Witcher, rethinking structure, flow, and presentation beyond a conventional promotional website.

One of my most favourite video games ever made, The Witcher 3: Wild Hunt is an epic world full of adventures and colourful characters that had me immersed and inspired for countless hours back when was released. This state of the art game made by CD Projekt RED has been a creative escape from my daily routine and so I took upon my own adventure of crafting a series of concept designs and animations of how I would have envisioned an engaging web experience of the game.

Keeping a simplified user interface in a full screen mode, the web experience is based on delivering high definition videos, images, rich content and interactive elements engaging users into an online journey into the world of The Witcher.

A group of people sitting around a table with laptops and documents in a meeting room.

Part I

Part Two

Experience

Interactive Web Experience

The Experience

A man with white hair and beard, dressed in medieval clothing, kneels beside a fallen creature in a forest.
A hunter aiming a crossbow at a large, snarling monster with antlers in a dark, ruined landscape.
A majestic stag with large antlers standing in a grassy field, accompanied by a person in medieval-style clothing.

Icon Design

Icon Design

A group of various tools and objects laid out on a black background.
A group of various geometric shapes and objects on a black background.

Part II

Part Three

Navigation

Part III

Characters

Wild Hunt game interface featuring a male character with white hair and armor, set against a dark, medieval background.
A man in dark armour holding a sword, with a dark background and game interface elements.
Wild Hunt game menu screen featuring a character with white hair and a dark background.
A woman with white hair holding a sword, standing in a snowy mountain landscape with game interface elements.
A woman with red hair in armour holding a fireball, set against a dark background.
A woman in a fantasy costume holding a flaming object, with a dark background and game-related text.
A fierce female character from The Witcher video game series, dressed in black armor, standing confidently.

Part IV

Bestiary

A haunting illustration of a witch with long hair and a flowing dress, holding a lantern in a dark, eerie landscape.

Part V

Regions & World Map

A digital game interface showing a card selection screen with fantasy landscape artwork and game title
A medieval village with stone buildings and a castle on a rocky hill under a night sky.
Aerial view of a city with water bodies, roads, and buildings, surrounded by clouds and forested areas.

Part VI

Pages

A digital infographic showcasing game exploration, characters, records, activities, and a world map with a dark background.

Part VII

UI Style Guide

A group of people sitting around a table with a
A detailed black and white geometric design with layered shapes and intricate line work.

ยฉ 2006โ€“2026 Loris Stavrinides
Client and third-party work ยฉ respective copyright holders

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